
Pugstorm
Complete DevOps Platform for Unity Game Studio

About
Built complete DevOps platform for Unity game studio from zero, architecting GitHub Actions workflows with automated Steam deployments and S3 artifact distribution. Architected complete CI/CD platform from scratch for Unity game development, built self-terminating EC2 runners with optimized images eliminating idle costs, implemented automated Steam deployments and S3 artifact distribution, solved Unity licensing bottlenecks with dedicated server multiplying parallel development capacity, deployed Kubernetes cluster for internal tooling and automation, and enabled high-concurrency builds with zero idle compute costs.
My Role
DevOps Architect & Platform Engineer
- •Architected complete CI/CD platform from scratch for Unity game development
- •Built self-terminating EC2 runners with optimized images, eliminating idle costs
- •Implemented automated Steam deployments and S3 artifact distribution
- •Solved Unity licensing bottlenecks with dedicated server, multiplying parallel development capacity
- •Deployed Kubernetes cluster for internal tooling and automation
- •Enabled high-concurrency builds with zero idle compute costs
Technologies
Outcome
Zero idle compute costs, unlimited parallel builds enabled, automated Steam deployments, multiplied development capacity through Unity licensing optimization
Zero
Idle Cost
Unlimited
Build Parallelization